The following updates will be included in the March 2.0.0 release:
#7 Include Stitched! Adventure for 4-6 players (6 Episodes each of 8-10 hours of game play time)
#98 Add Resisting Talent Use
#99 Update cover "ID Control" number to reflect release date
#100 Update rear cover page to remove ISBN as no longer required; digital platform release ONLY
#101 Update "release stamp" on page 2 to 2.0.0 (Major content 2 Minor content 0 Patch 0)
#102 Add the MAB Modèle C French handgun used in the Stitched! adventure
#103 Add the French Hotchkiss Folding SMG, as a more compact, concealable, submachine gun option
#104 Add the British Sten Gun Mk VI S as a compact, silenced, submachine gun option
#105 Expand list of damaging poisons, e.g. Type A, 1 round to act, d10 points per round, for 10 rounds
#106 Update Weapon Damage Profile for the Jacob Electric Bolt Gun (increase damage, add cumulative chance to stun)
#107 Add Range (based on Rank) to Cellular Manipulation
#108 Update Demoralize to clarify that this affects the targets NEXT Action
#109 Add "have a chance to resist its lasting effects" to Phantom Reality
#110 Rework Mind Wraith to be time dependent, leaving the victim at 1 Health and unconscious
#111 Add "have a chance to resist its lasting effects" to Mind Wraith
#112 Clarify that the additional melee strikes from Ravage are main hand only
#113 Update Temporal Acceleration to simply "Avoid all physical melee attacks for the duration"
#114 Increase duration of Sense Danger from round to minute
#115 Increase range of Psychic Shock from feet to yards, add duration 2 rounds per Rank and attack/damage cancels effect
#116 Add duration of 1 minute per Rank to Paralysis
#117 Update Deathly Doldrums to use standard "resist Talent" rules
#118 Increase Biofeedback damage reduction, simplify to "Reduces the damage resulting from the next physical injury you sustain by 5 per Rank.", and add expiration of 10 minutes per Rank
#119 Add Grenade as a Ranged Weapon Skill
#120 Clarify a NecroMech Talent with Necrotic Energy greater than that available will fail without first increasing the pool through Life drain
#121 Necrotic Energy cost for Crushing Despair reduced from 10 to 5 per use
#122 Necrotic Energy cost for Necrovasculation reduced from 10 to 5 per use
#123 Add the CuZtom Assassinator pistol with integrated silencer that takes specialized Shredder ammunition for greater damage
#124 Add specialized Shredder ammunition
#125 Add Psyblock as a Talent suppression agent in Psycrafters NOT NecroMechs
#126 Add Poison Pen to Tradecraft Paraphernalia
#129 Add ODESSA "Buzzsaw" machine gun (HX/A0/R10) based on the MG42
#131 Add the Amp Stick, a Gemstone Capacitor powered walking stick, with a 10 d10 damage potential
#132 Add clothing to Wardrobe including hats, coats, etc. as expand "Dieselpunk fashion" theme
#135 Expand description of Gemstone Capacitors to include cut, weight, and size
#136 Add +2 Charisma to particular uses of Misperception
#137 Re-introduce Simplified Option for encounter resolution
#138 Update to improve Berlin Situation Report (and tie better to Stitched!)
#139 Increase usefulness of Reinforce Armor by allowing single item applicability that extends to, for example, gun barrels otherwise susceptible to overheating